﻿#region Includes
using System;
using System.IO;
using OpenTK;
#endregion

namespace GingerGL.Graphics.Models.BSP
{
    //------------------------------------------------------------//
    /// <summary>
    /// Stores which type each face is.
    /// for example, stores face 8 is a polygon face. It is polygonFace[3]
    /// </summary>
    [Serializable]
    public struct FaceDirectoryEntry
    {
        //--------------------------------------------------------//
        #region Variables
        /// <summary>
        /// Type of Face
        /// </summary>
        public FaceType FaceType;
        /// <summary>
        /// Number of Faces
        /// </summary>
        public int TypeFaceNumber;
        #endregion
        //--------------------------------------------------------//
    }
    //------------------------------------------------------------//
}
